Name: MK I Kaiju Demolitions Unit "Koschei"
Height: 103 meters
Weight: 150,000 tons
Description: Designed to be the superior to Erebus, the first Kaiju hunting piloted robot, the Koschei is built more for defense and raw firepower than agility and versatility. The Koschei is built akin to a brick, with a broad torso, large shoulder plates, and squat legs and arms, along with a surprisingly small "head". The machine has a set of treads on its feet to help it move more easily across the ground, no longer requiring it to pick up its legs and risk damaging the internal structure. In addition, the machine possess highly flexible legs and arms that allow it to push itself up from a prone position and flip itself quickly back onto its feet. On the Koschei's back is a large cannon that rises about 10 meters over its "head". Finally, it is notable that the Koschei lacks any melee weapons; instead, it relies completely upon firing upon foes form a distance to kill them quickly.
Personality: The Koschei is piloted by the arrogant and brash Vladimir, a eastern european pilot intent on proving himself the best pilot in the KAA. The Koschei is thus commonly seen doing stunts of bravado in order to prove the superiority of the pilot.
History: After the resounding success of the Erebus in the face of several kaiju threats, most notably in the battle of Omega City against the extradimensional entity referred to by common people as "The Beast of the Apocalypse", the KAA scrambled to recreate their success with an even more effective machine. After several years of planning, the KAA created the Koschei, named for the immortal king in Russian mythology, and released it more success than they had ever imagined. The Koschei's tankier build, more adaptable frame, and greater firepower made the Koschei much more effective at destroying a kaiju threat, leading to the Erebus being relegated to a simple cleaner rather than a front line kaiju-killing machine.
Powers and Abilities:
Tungsten armor plating - the Koschei is built to be nigh impenetrable, which is helped thanks to its heavy defenses. The Koschei's armor makes it highly resilient to heat, cold, and all forms of physical damage.
Mk III plasma shielding - Much liek the Erebus, the Koschei has a barrier generated from its back that creates an invisible shield around its hull. This plasma barrier protects it primarily from plasma and electricity-based attacks, but also helps lessen the impact of physical damage as well. Excessive abuse can take down the barrier, however, which takes 8 hours to recharge.
MK I combat tread feet - The Koschei is unable to fly; however, its feet and arms are instead equipped with treads along their bottoms and up the length of them to allow for greater mobility on the ground. These treads allow the Koschei to roll over most rubble and rough terrain, and also allow the machine to roll along the ground on its back or front should be fall over.
Mk II combat joints - The koschei's limbs are incredibly flexible, using an advanced 280 degree rotation joint that allows the machine to flip itself back onto its feet hsould it be knocked over much more easily than if it did not.
Mk I Kaiju Shredder Cannons - The Koschei has a set of four heavy railguns set along its shoulders. These guns rise up from within the machine's body and can rotate forward and backward in a 180 degree arc. The Kaiju Shredder cannons fire out a round of depleted uranium with enough force to rip most kaiju on the KAA's world in half upon imapct; however, tougher monsters usually suffer severe bodily damage or potentially lose a limb. The Kaiju Shredder Cannons can only be fired a total of 12 times in a day or else risk damaging the machine's internal structure.
MK I void missiles - The Koschei has an advanced version of Erebus' missiles. They are akin to its bunker busters, designed to puncture a monster's hide and detonate inside them, but rather than using conventional explosives, the missiles are filled with unstable dark matter that was collected from the so-called "Beast of the Apocalypse's" emergence site. The explosion, if it does not simply obliterate the monster, begins to rapidly eat the kaiju from the inside out, causing horrific internal damage that kills within minutes if left unchecked.
MK IV plasma repeaters - Along the Koschei's arms and waist are roughly 8 plasma repeaters akin to the Erebus' that fire at a rapid rate - roughly around 2000 rounds per minute or its equivalent. These plasma bolts are not particularly strong in impact, but can leave hideous burns and can reduce smaller monsters to slag in a rapid pace. These repeaters recharge themselves using the sun and the Koschei's movement, allowing them to be fired near indefinitely.
MK I Hammer of God- the most powerful weapon ever designed by the KAA, the Hammer of God is a dangerous weapon that makes use of the dark matter that came from the so-called "Beast of the Apocalypse's" emergence, along with preexisting antimatter technology developed for Erebus' Umbral cannon. Getting onto all fours, the Koschei charges up the cannon for roughly 30 seconds, before unleashing a devastating beam roughly 8 meters wide of black and purple energy that can reach up to 30 miles away. Anything struck by the beam is ripped apart at a subatomic level, with smaller kaiju being utterly destroyed and larger kaiju left with a visible gaping hole in their bodies, leaving them little time to survive if a body shot. However, the Hammer of God has its limitations - namely, the cannon takes a long time to charge, has incredible recoil that pushes the koschei 20 meters backwards, poor accuracy at close range, and a cooldown time of 1 week.
Weaknesses: The Koschei is not very fast or nimble, nor can it adequately defend itself in melee outside of simple melee strikes; this means enemies that somehow bypass the initial volley can close the distance and attack the machine with little trouble. In addition, the machine is highly vulnerable to electricity due to tungsten's highyl conductive properties, and the lack of flight means the machine is less able to escape unwinnable situations.