Post by Beastmaster Obbs on Nov 17, 2018 13:01:27 GMT -5
1. No breaking limbs, breaking bones or rupturing organs. A rule of thumb is "hurt, but don't break". An exception can be dislocations; for example, a dislocated shoulder, as they can be shoved back into place when the injured character's turn comes. Be aware that such dislocations need to be kept to a minimum of times they can happen.
2. No rendering weapons useless. An exception is disarming the enemy from, say, a sword or whatever they are holding, in which case they get their weapon back when their turn comes.
3. Combat posts have one attack that automatically hits, one attack from your opponent that also automatically hits, and end with one that is left undecided for the next poster to decide if it hits or not. If a fragile speedster type of character is fighting a character that is slow, they get one more attack against them, to make up for their fragility fighting against a tougher/stronger opponent.
4. Combination attacks are made up of five, consecutive, melee-only hits. Please use your better judgment to decide what should be included in a combo attack; repeatedly hitting a foe with a huge sword is hardly fair.
5. Breaking any of the rules three times in the same fight (or if the player is repeatedly breaking the rules every other thread or something like that) will lead to an automatic loss. Refusing to edit one's post to fix what is wrong is also an automatic loss. Be aware that any of the above rules can be ignored if all participants of a fight are okay with it. For example, you can ask for your opponent's permission to rip off their limb, but make sure to let the ref know of it so you are not punished for nothing.
6. If a player has not answered a fight in two weeks, you are free to leave the fight or KO their character or whatever you want to do, so long as it isn't killing them.
7. A fight ends when the players figure it lasted long enough. It's up to them to decide who is the winner or if it's a draw. The ref may stop by and give their thoughts as well. Don't argue over it; throwing a tantrum over a fight's outcome isn't acceptable behavior and will lead to the ref disqualifying whoever does it.
8. If two or more enemies are fighting the same character, that character gets an extra post equal to the amount of foes they are fighting to avoid turning them into punching bags. If they're fighting two characters, they get two posts per round, if they're fighting three, they get three, so on and so forth.
Note: Unless a character is specifically killed at the end of a fight, they will regenerate/heal their wounds. However long that takes depends on how long you want it to take.
2. No rendering weapons useless. An exception is disarming the enemy from, say, a sword or whatever they are holding, in which case they get their weapon back when their turn comes.
3. Combat posts have one attack that automatically hits, one attack from your opponent that also automatically hits, and end with one that is left undecided for the next poster to decide if it hits or not. If a fragile speedster type of character is fighting a character that is slow, they get one more attack against them, to make up for their fragility fighting against a tougher/stronger opponent.
4. Combination attacks are made up of five, consecutive, melee-only hits. Please use your better judgment to decide what should be included in a combo attack; repeatedly hitting a foe with a huge sword is hardly fair.
5. Breaking any of the rules three times in the same fight (or if the player is repeatedly breaking the rules every other thread or something like that) will lead to an automatic loss. Refusing to edit one's post to fix what is wrong is also an automatic loss. Be aware that any of the above rules can be ignored if all participants of a fight are okay with it. For example, you can ask for your opponent's permission to rip off their limb, but make sure to let the ref know of it so you are not punished for nothing.
6. If a player has not answered a fight in two weeks, you are free to leave the fight or KO their character or whatever you want to do, so long as it isn't killing them.
7. A fight ends when the players figure it lasted long enough. It's up to them to decide who is the winner or if it's a draw. The ref may stop by and give their thoughts as well. Don't argue over it; throwing a tantrum over a fight's outcome isn't acceptable behavior and will lead to the ref disqualifying whoever does it.
8. If two or more enemies are fighting the same character, that character gets an extra post equal to the amount of foes they are fighting to avoid turning them into punching bags. If they're fighting two characters, they get two posts per round, if they're fighting three, they get three, so on and so forth.
Note: Unless a character is specifically killed at the end of a fight, they will regenerate/heal their wounds. However long that takes depends on how long you want it to take.